![]() Amusingly, most of the older F1 titles were already in the shops by the time of the year that Codemasters finally announced 2014. Codemasters have definitely hit on a winner in that respect, but that doesn’t take away from the numerous misgivings of a game where you can’t enjoy yourself nearly as much as you should on your lonesome.Īnother bugbear regarding the current handling of the F1 series is the misrepresentation of new features, such as the ability to move teams in the middle of the season ( 2011) when that had already existed since the inception of a career mode seven years prior not to mention that the 2015 version will be coming out earlier in the season being touted as new – Formula One 2001 (PS2) was released on the 20 th April of that year and it used to be unheard of for the game to be released beyond July. How hard can it be to make the non-player drivers go a second or two faster per lap? Online though, and all four games ( 2010-2013) come alive when you’re finally pitted against drivers capable of racing with you. Every year, rather than making the AI more competitive for those of us who are too quick for it and find the career mode dull unless we intentionally handicap ourselves (even with the gamepad), they have strived to create easier and more accessible levels of difficulty. I accept that I am not the norm in terms of speed, but at the same time I am by no means the fastest in the world. The user interface, having mimicked what you saw on television for years was replaced with something remarkably similar to a 1990s touring car game the bright colours of the F1 paddock were washed out to levels that made even the sunniest race weekend look like a tropical thunderstorm, and in qualifying, the times set by your opposition were game-breakingly unrelated to their actions on track – Vettel certainly never got pole position by being held up by HRT lapping four seconds off the pace in real life! That’s not to say that the game was terrible, as that’d be disingenuous to Codemasters despite its failings there was some real promise, but it wasn’t to be found offline.Ī recurring and hugely problematic theme of Codies’ Formula One games has been the ease with which pretty much any car can win when driven by the player on even the hardest difficulty setting. ![]() However, after a blissful day or two, the cracks started to appear and I had an ever-increasing desire to drive a Super Aguri (remember them?) again. ![]() Loading up the game for the first time and jumping straight into Robert Kubica’s yellow Renault at Silverstone was both exhilarating and refreshing after decades of repeating the 2006 World Championship over and over again. That first outing ( 2010) on the then-current generation of serious gaming equipment was, with hindsight, a bitter disappointment glossed over by the longing of F1 nerds like me who had been without a new title for four years. It benefits from the weird niche that Nintendo created with its motion-sensor-dependent console, and my family will still to this day happily pick it up and play while at the same time remaining oblivious to the existence of 2010 and beyond. As one of the aforementioned few, however, I’d be lying if I said that I wasn’t disappointed by their decision to overlook the new generation hardware for another year.Ĭodemasters have had the series since 2009, with the Wii version of that year – whilst pure arcade cheese – actually being really enjoyable and a lot of fun. Financially, it is 100% the correct decision F1 2013 didn’t exactly have a massive impact on the industry in terms of sales, so releasing it solely on PS4 and Xbox One – which only populate the living rooms of a privileged few – would only have further limited sales. Perhaps the most surprising announcement of all was that F1 2014 will be released on the ageing PS3 and Xbox 360 but, unlike most, I don’t really have too much of a problem with that. ![]() On Thursday 31 st July 2014, the Formula One gaming world finally saw a blog post appear from Codemasters announcing their F1 2014 title, but with every downward scroll of the mouse, excitement turned to apprehension, then to despondency… ![]()
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